![]() ![]() I sincerely doubt the already-present M&B modding community, or possible new modders attracted to the popularity of the franchise, wouldn't be able to release a steady stream of smaller mods - yet when I look at the Nexus page for Bannerlord I notice that the number of new mods nowadays is minuscule - fucking Stardew Valley has a more active modding community than Bannerlord. Problem is, that didn't really materialize - after launch there was a small surge of mods, but that quickly petered out a few months afterwards. TaleWorlds had promised that the way Bannerlord was going to handle mods was going to be more akin to how it was in Bethesda games - it was all going to be highly modular, so that you could run several concurrent mods that edited or added to various aspects of the game, unlike how Warband handled mods (where whatever mods you wanted to use all needed to be bundled together in the same "package").
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